Startup Lessons Learned Conference

Jim Murphy has organized a fun looking event for next Friday, April 23 from noon until 9:00pm at the Accelerator Centre in Waterloo. It’s a simulcast of the Startup Lessons Learned conference happening in San Francisco. From Jim’s event description:

Startup Lessons Learned is the first event designed to unite those interested in what it takes to succeed in building a lean startup. The goal for this event is to give practitioners and students of the lean startup methodology the opportunity to hear insights from leaders in embracing and deploying the core principles of the lean startup methodology. The day-long event will feature a mix of panels and talks focused on the key challenges and issues that technical and market-facing people at startups need to understand in order to succeed in building successful lean startups.

Enjoy the thought provoking presentations and panels from San Francisco, and talk about it with like-minded people here in Waterloo. All that, and it’s free! What are you waiting for? Go sign up!

They built a faux iPad and they’re going to use it

Speaking of UI prototyping, have a look at how the folks at Omni approached designing for the iPad without having laid hands on one. Not only did they make great use of paper prototypes, they created a non-functional mockup of an iPad to help get a feel for the interaction on a physical device. This reminds me of Jeff Hawkins, founder of Palm, carrying around a crude wooden prototype of the original Palm Pilot as part of his design research into that product.

UI prototypes help explore, share, and validate a design. Going the extra mile to create a simulation of the device on which a software product will be used undoubtedly contributes to a successful design.

I built a ray gun and I’m going to use it

This month’s approaching UX Group meeting, a UX ‘show and tell’ for artifacts developed in support of creating a user experience, has me thinking about UI prototypes.

Creating UI prototypes is an important part of the design process. Whether built using pen and paper, dedicated prototyping software tools, image-editing software like Adobe Photoshop, or plain old html, a UI prototype makes the design concrete and helps to build a shared understanding of what a product’s user experience will be like.

At one end of the prototyping fidelity scale is a paper prototype, which has the great merits of being inexpensive, easy to create, and eminently disposable.

At the other end of the scale is what I like to call a ray gun. What’s a ray gun? To answer that, I’ll go back to my inspiration for this particular metaphor. One of the first science fiction books that I read when I was young was Tales from the White Hart, a collection of generally humourous short stories by Arthur C. Clarke. I haven’t read it in many years, but I have fond memories of it. (I’m not sure how accurate those memories are, though!)

One of the stories, “Armaments Race”, describes a competition between the makers of rival science fiction television programs to create impressive special effects for weapons. The details of the titular armaments race are quite entertaining as each program’s team unveils increasingly realistic simulations of ray guns. At this point I’ll add a warning for those of you who haven’t yet read “Armaments Race” that the next sentence is a spoiler, albeit one that is crucial to the point of this post! The punch line of the story is, in essence, that an actual functioning ray gun with real destructive power is built in the pursuit of a great simulation.

Metaphorically, then, a ray gun is a UI prototype that crosses a line into a functioning product. I have to admit that I’ve built more than one ray gun as a user experience designer. Depending on who you talk to, that’s either a good or a bad thing.

A busy couple of weeks

It’s been a busy couple of weeks, and I appear to have neglected the blog. Here’s a quick roundup of some of what I’ve been up to.

The most recent edition of StartupCampWaterloo was two weeks ago already, and it was another fun edition with a variety of demos and great conversation. My former Primal Fusion colleague Alex Black showed off the cool stuff he’s been doing at his newest venture, Snapsort. It was fun to see the great progress that he’s made.

Last week I had the great fortune to hear a talk by Alfred Spector, VP of Research and Special Initiatives at Google. Inspiring stuff, and there’s clearly a lot of great work being done at Google in general and at the Waterloo office in particular.

This month’s edition of StartupDrinksWaterloo was last night, and while the free pizza was certainly a plus, it was the conversations and connections that remain the big attractions.

Meanwhile, in between these events and a variety of productive conversations with people, I’ve been chugging away on a product prototype as part of an informal project with some friends. I have to say that the recent warm weather has reminded me of the joys of coding away on the front porch and bringing an idea to life. Looks like I’ll remain heads down on design and prototyping for a little while anyway!

A fretboard tribe leads to print success

Traditional print publishers have been facing a challenging environment the last few years (though I have to think that there have been challenges of one kind or another for as long as there has been print). More astute observers than me have written extensively on the travails of the industry, but as a former designer of print publications it’s hard for me not to hope that the industry figures out how to make it work.

There are pockets of hope out there though. For a while now I’ve been telling friends and colleagues about one publication that I read that seems to have found a winning formula.

The Fretboard Journal started life as a high-quality quarterly magazine featuring beautiful photography and well-written articles by people passionate about music. Now in its fifth year, it remains that today, but the FJ team has augmented the magazine with a variety of online activities that support the printed product, build a community of passionate readers, and make real offline connections.

  • There’s a monthly email newsletter to subscribe to on their home page. Perhaps that’s a little quaint in the Internet of the 21st century, but I devour it as eagerly as I do the quarterly print magazine.
  • FJ is active on Twitter via both a @fbjournal and, somewhat more erratically, individual staff accounts. They’ve also created Twitter lists related to various fretted instruments. Nice!
  • I have to confess that I make little use of Facebook these days. In fact, the main reason that I check in is to see FJ updates — there’s a steady stream of announcements and pointers to YouTube videos.
  • The FJ podcast (also on iTunes) is an audio treat, with the focus being great conversations with a variety of musicians, luthiers, music store owners, and other folks. It has been weekly in the past, but seems to be on hiatus right now.
  • The FJ blog was far more active in the early days, and seems to have been supplanted by other activities. Still, it’s a presence. Of course, there’s also a website.

Is this a formula that can support a business? As it turns out, a new issue of The Fretboard Journal arrived in my mailbox while I had this post in draft form. It included the following from editor Marc Greilsamer in his ‘Opening Notes’ column:

It seems that the death of the magazine industry is upon us, or so we’ve been told by whatever media outlets still remain. But while it’s certainly true that many publications — young and old, big and small — seem to be falling by the wayside, The Fretboard Journal somehow continues to grow. For that we only have our wonderful readers (and fellow tribesmen) to thanks.

Not just a community, but a tribe. Sounds like a pretty healthy business to me.

Update (April 7, 2010): FJ recently unveiled a new web site and blog, with exclusive web-only content.

What I’ve learned on my current vacation

The week before last I wrote about my interest in opening up the thinking process around next steps in my career. I felt like I needed to keep an open mind following my departure from Primal Fusion and, more importantly, get as much input as possible during this discovery phase of my new adventure. Since then I’ve enjoyed a number of conversations with friends and colleagues, old and new, who have been generous in sharing their thoughts and listening to mine. There are, of course, various moves that would make sense and my job is to sort out the right next step.

I have to confess that, at the moment, the most interesting possibility that has emerged is creating a new startup company with a couple of like-minded friends. We’ve had some great conversations already and have even managed to get our creative juices flowing with some initial product work. Fun stuff guys!

I’m still talking with people and maintaining my open mind, though this week I’m more focused on home life as my sons are off school for March break. It continues to be a fascinating journey of discovery for me, and I’m looking forward to more conversations and learning. My thanks go out to everyone who has taken the time to talk and to listen.

Big-ass table computing

This month’s meeting of the UX Group promises to be an exciting look at Next Generation Tabletop Interfaces. Stacey Scott will overview some of the digital tabletop research being conducted in the Collaborative Systems Laboratory at the University of Waterloo. And yes, there’s more to tabletop computing than that “big-ass table” parody video of Microsoft Surface! (As an aside, Surface was the interesting focus of an earlier UX Group event).

Hope to see you at the meeting!

Abbott and Costello on team communication

Bud Abbott and Lou Costello clarify the baseball team’s lineup

I was talking with a colleague recently about the February UX Group meeting on guerrilla usability, and how one of my strategies has always been to try to work closely with developers and understand their concerns. She reminded me of a meeting that I had once called to reinforce the strong connection between a UX team and a development team.

When I worked at Platform Computing the user experience team had a pretty good relationship with various development teams. Nevertheless, issues occasionally arose where it wasn’t at all clear what the nature of the problem was, and further discussion only muddied the water. When that happened, one of the UX team would smile and interject with the apparent non sequitur “third base”. It was a bit of shorthand we used for a situation where communication just isn’t happening and folks are getting frustrated. Sometimes communication problems can make it seem like people or teams aren’t aligned, when really they’re just misunderstanding each other. Explanations to the developers as to what we meant by “third base”, though, weren’t any clearer!

I decided to share more clearly the source of the “third base” comment with the development team that we worked with most often. I called a meeting with our two teams and showed a video clip of Bud Abbott and Lou Costello’s famous Who’s On First comedy routine. (Here’s a version of it on YouTube.) None of the development team members had seen it previously, probably because the routine is many decades old and that whole team was made up of Chinese-Canadians who hadn’t been exposed to that corner of American culture. As it turns out, they all loved it, and remarked that the kind of wordplay on display has parallels in Chinese comedy. Watching the video together reminded us all that mis-communication is natural, and that we can work to overcome it while having fun building products together.

Perils of a gestural UI

The iPhone was Apple’s first product that leapt completely into the world of gestural interface; it was later followed by the similar iPod Touch. The recent iPad looks to build upon the success of those products. While the iPhone isn’t perfect, as I’ve written previously, it’s a wonderful product for me.

The company’s gestural endeavours aren’t confined to new product categories. Apple has also built multi-touch gestural trackpads into various models of MacBook. I’ve never made a lot use of the extended capabilities in the trackpads — I found two-fingered scrolling to be pretty awkward (though rotation is fine for me).

While I hadn’t previously tried to analyze my response, I recently took a closer look and figured out what has thrown me about scrolling using the trackpad. To paraphrase Inigo Montoya in The Princess Bride, “You keep using that gesture. I do not think it means what you think it means.” Let me explain.

On the iPhone, dragging my finger on the display causes what’s visible on the screen to move in the direction that my finger is moving. A good example of this is seen in Safari, the iPhone’s web browser. If a web page doesn’t fit on the screen I can put my finger on the screen, drag it across the screen, and the web page moves with my finger. It’s as if the page were sitting on a table and I put a finger on the page to move it across the table in a particular direction. If I move my finger towards me, the page moves towards me — scrolling “up” on the screen. If I move my finger away from me, the page moves away from me — scrolling “down” on the screen.

The trackpad on my MacBook is different. Using Safari as an example again, when viewing a web page the entire page may not appear within the browser window. I can scroll the page in a few ways. I can use the cursor to move the scroll bar, or I can use the arrow keys on the keyboard to move the scroll bar. The key in both these cases is that I’m controlling the scroll bar, which in turn scrolls the page. A third way to scroll the page is via two-finger scrolling on the trackpad. Here is where things get interesting. If I move my fingers towards me, the page moves away from me — scrolling “down” on the screen. If I move my fingers away from me, the page moves towards me — scrolling “up” on the screen. These behaviours are the opposite of what’s happening on iPhone. The reason is that two-fingered trackpad scrolling is linked to moving the scroll bars rather than moving the page directly.

Moving back and forth between iPhone and Mac made it easier for me to finally identify the source of my trackpad scrolling discomfort.

This really feels like a collision between the historically dominant interaction paradigm as found in Mac OS X and Windows, and a new gestural paradigm as seen on iPhone. For me, when I’m gesturing to scroll I’m moving the page, not the UI control. iPhone supports that model. The MacBook trackpad doesn’t. The question I have is, how many more of these collisions will appear as Apple continues to build on its gestural UI (and, of course, as other companies add their own twists).

Ignite Waterloo 2 was a mid-week treat

A bin full of varied and colourful Lego pieces

Ignite Waterloo hosted another great evening of talks last night. It was the second local event, but this time it was part of the much larger Global Ignite Week. The Waterloo speakers presented talks on a diverse range of topics, and the large audience was engaged, and engaging, throughout the night. It’s great fun to help organize this event.

Highlights for me included Alex Matan’s accordion workout, Erica Waugh’s directions on how to drive in a roundabout, Jeff Henry’s practical advice on working with politicians, and Sunshine Chen’s storytelling story. My favourite, though, as Brendan Lowther’s talk on Geocaching. It wasn’t so much for the topic, but for his passion and for the aplomb that he showed when confronted with slides that didn’t seem to be displaying all his pictures. He made it into a fun thing and demonstrated that, in the end, a successful talk is about the speaker, not the technology.

Finally, the Lego building competition was also a fine succes, though I missed much of it as I was working the door while the competition was on. At the end of the night, though, while helping to clean up I was able to take the accompanying picture of one of the contest entries after it had been returned to the large bin of Lego pieces. Pretty cool entry!